

Choose from 6 unique origin characters with their own backgrounds and quests, or create your own hero as a Human, Lizard, Elf, Dwarf, or Undead. Play as a mighty Dwarf, or lead your party as an Undead, risen from the grave!Ĭhoose your race and origin. Adventure as a flesh-eating Elf, or an imperial Lizard. Join the battle for Divinity in a world that reacts to who you are, and what you do.
#MAXIMUM ACTION POINTS 1 DIVINITY 2 PC#
It was recently awarded number one in the PC Gamer Top 100, updated for 2019.įrom today, you can begin your BAFTA award-winning adventure on the Nintendo Switch and enjoy near-limitless RPG freedom, wherever you are in the world.įor players who wish to continue their adventures, Divinity: Original Sin 2 – Definitive Edition includes cross-saves between Nintendo Switch systems and Steam on PC, which means players are able to upload and download their save files and continue on the go. Originally released to critical acclaim on PC, Divinity: Original Sin 2 received a 93 Metacritic rating, and is currently one of only a handful of games to receive a 10/10 from Gamespot. After enough information was gathered the results were compiled and compared to pre-existing information from DOS.Larian Studios are excited to announce that the Metacritic Must-Play RPG Divinity: Original Sin 2 – Definitive Edition is finally coming to the Nintendo Switch system. Notes on testing methods used to arrive at these conclusions: Using "Cheat Engine" to edit stat values, all values were reduced to 0, and then incrementally increased by 1 and results recorded. TLDR: At 20 Perception all ranged attack penalties are gone. Hit Percent = (Offence Rating - Targets Defense Rating) * (1 - Ranged Penalty Percent) example (70 - 15) * (1 - 0.34) = 36.3 Percent chance to hit.Ĭonclusion: If you want to be incredibly accurate at long range, you need to get your Perception up as close to 20 as you can, but, you also need to get your Dexterity fairly high as well, since perception only reduces the penalty, but doesn't actually increase your chance to hit.Ranged Penalty Percent (RPP) = Base Penalty Percent * Penalty Reduction example 0.68 * 0.5 = 0.34.Penalty Reduction (PR) = 5% per point of Perception example 10 Perception = 50%.Base Penalty Percent (BPP)= Range / Maximum Range example 15/22 = 0.68.Range = The Range in meters of your target.Maximum Range = Your weapons max range, for instance bows are 22.

Having spent some time testing this to work out the "Math" involved in the calculation, I thought this deserved its own section as the explanation is rather complicated. Critical Chance = Perception - 5 (Minimum 0).Maximum Action Points = 7 + Constitution.Turn Action Points = 4 + ((Speed - 1) / 2).Start Action Points = 2 + (Perception/2) + (Speed/2).Defense Rating = 8 + ((Dexterity - 5) x 2)) (Minimum 0).Initiative = 0 + (Speed/2) + (Perception/2).More than likely these have a pre-set perception score requirement and a check is made to see if you have enough.


A newly created character has five Attribute points to spend.
